Hi! I am a PhD student at Saarland University and a researcher at DFKI
as part of Marie Skłodowska-Curie ITN PRIME advised by Prof. Dr.-Ing. Philipp Slusallek.
I came to Saarbrücken directly from my Bachelor studies at the Faculty of Electrical Engineering, University of Belgrade,
during which I had wonderful opportunity to work together with doc. Ing. Jaroslav Křivánek.
What got me into computer graphics from very young age is that it gives me the possibility to combine two passions of mine: science and art.
My research mostly revolves around physically based light transport simulation, an area of computer graphics with the goal to create synthetic images indistinguishable from real ones.
More precisely, I am interested how the correlation and exploration could be properly utilized to achieve more efficient rendering and reconstruction.
Apart from computer graphics, I have also worked on acoustics research, which shares a lot of analogies with light transport.
When I am not working on my synthesizer, I can usually be found working on applied arts projects (if I was not computer scientist,
I would have become a designer), reading about aeronautics (my grandmother is aeronautical engineer who worked on
Galeb G2), or just finding new places to travel to.
Personal Project and B.Sc. Thesis
Feature-rich physically based unbiased renderer constructed to use both CPU and GPU. Inspired by Mitsuba 0.5 renderer and “Physically Based Rendering: From Theory to Implementation“ by Matt Pharr, Wenzel Jakob, and Greg Humphreys. Implements Path Tracing and Vertex Connection and Merging light transport algorithms.